7 Ages: the Collector's edition Posted on 9 Sep 11:06 , 24 comments

Latest update: 9 September 2025

7 Ages the Collector's edition is now ready for printing and we have chosen the printer who will be able to produce another world record, the entire game being produced on one large hard-mounted (cardboard, not paper) map, the whole map being just under 2 x A0 in size (1147mm x 830mm, 45.2 x 32.7 inches in total).

Even more good news is that they say that after all the files are submitted to their specifications then it should only take around 45 days for printing. We are currently transposing those files into those specifications which should only take a few weeks.

In the meantime we intend to hold our crowdfunding during October. This is not to decide whether to print or not, just how many we should print (we vastly underestimated demand for our latest project World in Flames the collector's edition requiring a second very costly reprint). 

In addition to the 5 expansions (Ancients & Kingdoms, Medieval, Modern, Religions and Trade & Victory) being released with the Deluxe edition of 7 Ages: the Collector's edition we already have ideas for 8 additional expansions

1)      8th player (I countersheet of 3 empires and 11 cards). This brings the game up to 8 players maximum. Could include the two extra artefacts (Nobel prize and Temple of Halicarnassus)

2)      Specialist units (eg paras, marines, special forces, cuiraseers, clibinarii, engineers etc) in neutral colours (like elephants and nukes) that are available to every empire when conditions are met (with 11 new empire cards)

3)      Specialist empires (eg aircraft heavy, ship heavy, inf heavy etc) that are extra that anyone can choose after their 2nd empire is in play, but you can only ever have one more than the player with the least) includes 11 new cards

4)      Artefact deck of cards which explains all the artefact rules, requirements and benefits on the card which you place on your empire instead of the counter so you don’t need to look up the rules to see all the effects.

5)      Build your own empire. You start with minimal units (spearmen and archers) and you decide based on tech (you choose a tech path with each trade and if you succeed you get those units in your force pool for one of your empires). The kit includes lots of different types of units for each empire. Some units have qualitative advantages over other unit commitments (like we have now if infantry and missile are facing cavalry or aircraft). This expansion would include several new countersheets one for each empire.

6)      Some like it hot – age 8 where all fertile and forest are desert all jungle is fertile and oil income is zero and its filled with exotic space weapons (maybe include another space map) specialist units and 11 age 7-8 empires

7)      Team play special cards dealt out at the start of the game (and card sleeves to keep them in, one for each player) that tell you who your secret friend is and who your secret enemy is. Victory is decided by your points plus half the points of your secret chum minus half the points of your secret enemy.

8)      Conflict resolution battle boards and screens (extra mapboards) that you use to resolve conflict. This could be expanded to include player boards, one per player, where you keep your empire card and details on.

that will be the stretch goals based on your vote for which one you want to see and the order you want to see them released. Voting will be done in the crowdfunding venue, passersby get 1 vote, Classic purchasers 5 votes and Deluxe purchasers 10 votes and the goals may shift during the campaign based on your preference.

Like the game itself (which we are discounting 40% from the RRP for our loyal advance order customers) the stretch goal expansions will be substantially discounted should we end up getting enough of your support to publish them (50% off for Deluxe advance orderers and 25% for Classic advance orderers, plus freight if applicable (if we can print them quick enough we might be able to send them out with your game and they will be available at every wifcon and other conventions we attend for pickup)).

If you have your own ideas for more expansions please provide them in the comments below. You can download the latest 7 Ages rules in the downloads section of our site to give you an idea of what the current 5 expansions provide.

Thank you for your very generous patience. After such a long development process we are doing everything we can to give you the best gaming experience you'll ever have. 

Australian Design Group is delighted to announce the upcoming release of the latest edition of our acclaimed history of the world game 7 Ages: the Collector's edition.

7 Ages is a game covering 6000 years of human history from 4000 bce to today. Up to 7 players lead up to 21 dynasties that decide the fate of the world across the ages.

Originally released in 2004 now, after ten years further development and 2 years of intense work with a dedicated team of testers and editors, 7 Ages has been dramatically enhanced, expanded and streamlined.



7 Ages: the Collector's edition includes 67 new civilisation cards, 165 in total. There are counters for 6 new empires, 21 in total, allowing up to 7 players to control 3 empires each, as you vie for a peaceful prosperous planet (under your benign control naturalich).

The maps have been graphically updated, new areas included and they will be hard-mounted on our beautiful linen boards.

To increase the scientific and artistic aspects of the game, artefacts have been dramatically expanded and improved. There are 17 new artefact types you can build and 155 artefacts in total, more than double the 70 in the original game.

 

Leadership has also been dramatically enhanced, with 130 named leaders and 43 unnamed leaders (up from 72 and 22 respectively) throughout history (but only one current serving, sorry boys you just don't cut the mustard anymore).

We have also doubled the number of options from 6 to 12 including 3 that are part of the 7 Ages Expansion sets, Secret Victory, Neutral Kingdoms and Deus Vult!.

Secret Victory is an easy way to keep everyone's glory secret so no one knows who is really winning.

Neutral Kingdoms means provinces are no longer denuded when an empire is discarded. Even if you have given up on them, the people still live there and don't take kindly to strangers (not to mention former overlords).

Deus Vult! is a religious expansion that allows empires to explore a variety of religions and the building of temples to their God or Gods. Not cheap, but what price Glory?


All this and much much more is coming soon. And all this in 10 pages of rules and 2 pages of optional rules. Never, in the annals of human history, has so much been provided to so many in one glorious game with so few rules to fret on.

To prove it, the draft (PDF) 7 Ages Collector's edition Rules & Players' Guide (22 Sep 2024) is now available for your perusal. These rules are fully compatible with the original version of the game. The changes are red, the Designer's notes blue, and the cross-references, cyan.

Please note that the most recent version of the 7 Ages Rules & Players' Guide will be uploaded to the downloads section of our site as they are updated.

If you have some comments, please post them on our 7 Ages CE blog. If you would like to playtest the latest version of 7 Ages: the Collector's edition to iron out the final wrinkles, please contact me at ausdesigngroup@bigpond.com.

Thank you for your support for our games.

regards
Harry Rowland

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