7 Ages Collector's Edition Card and counter graphic changes Posted on 5 Dec 09:05 , 33 comments

Update 15 December 2025
Here is the proposed new counters

If you have any thoughts (eg would you like all the units facing the same way?) please comment below. I will now start working on the cards.
The latest rules in the downloads page now includes all the updated unit graphics.
Second update 7 November
Here are the proposed new unit graphics for the 7 Ages countersheets
For your consideration.
Update 7 November
And here's some other designs one of our other artists has come up with

They don't have the action letter codes included but they can be added. Also the page number and perhaps the title would need to be smaller to fit in the text. If you prefer one of these please comment on them as Blue A, Brown B and Red C.
Update 5 December 2025
Thanks for your thoughts. Based on this I now have 4 options for you to vote on (in the comments below)
A) Plain Papyrus, no border

B) Plain Papyrus, coloured border

C) Coloured Papyrus, coloured border
D) Don't be ridiculous, all these are rubbish, the obvious way to go is .....
Also if you want the background papyrus itself to be lighter please tell me that too.
Finally, note the card number has moved into a frame in the bottom right corner with the background colour being the expansion (Black - Classic, Gold ~ Ancients, Blue ~ Medieval, Grey ~ Modern, Red ~ Religious and purple ~ Trade & Victory (could swap with medieval). If you think different colours are better please tell me that too. This means we can increase the font from 8 pt book Monarca to 9pt semi bold monarcha while making it clearer being on a plain background and also saves a little bit of space.
We've only got a few days to sort this out without delaying printing so please give me a hoy below as soon as you get a chance. Thanks for all your help.
Update 30 November 2025
Our artists have been busy working on the counters
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and I'll bung up more as they come along). If you have suggestions, please comment below.
They have also been working on the Cards based on your comments below.
The general consensus is that a straight light tan papyrus background is the best so our artist has come up with a few varieties.
First just a straight flat screen with only the border and the heading colour telling you what action it is played in (brown for manoeuvre).

Next is to do the same but apply a very light screen of the same colour as the heading and the border

In this case light blue (for civilise).
Alternatively we can stick with a straight light tan papyrus back but include a letter code for the action in the corners inside a circle of the same colour as the heading and title of the action

or we can do both

Please tell us in the comments which of these do you prefer? If you prefer a different style please tell us what you would like to see instead.
Finally for immortals,

you will be placed in a historical context depending on the kind of leader you would like to be.
.Thanks for your help in making 7 Ages the Collector's Edition the best game it can be.
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Some players have expressed concerns over the images being behind the text on the cards making them harder to read (I hear ya). Unlike other card games the cards have lots of information on them and are multi-purposed. This makes every card useful nearly all the time but it does make life hard on the graphics particularly as we have also increased the size of the text to help reading them and lathered on the chrome to the empires.
Within the constraint of 3.5 x 2.5 inch (MTG) size cards (larger than our 3.5 x 2.25 inch 2004 7 Ages release), it's not possible to divorce the text from the graphics but we can simplify them dramatically removing all contrast if you prefer.
We have applied a strong opacity (whitening out of the image) by between 65-75% for both empires and events and can increase that more if necessary. I'd rather not lose the empire images altogether as many of them are iconic of their landscape, people, culture, art or architcecture but we can certainly do so for the events by removing both the image and the opacity from the event and replace it with just a plain papyrus tablet or scroll that has no contrast and is very light. This will make the text easy to read without having to reduce the size of the fonts used (15 points for headings, 9 point Monarcha for text).
Here are some samples one of our artists has come up with to change or delete the event graphic and add a mouldy papyrus background instead.
Original card 67

Card 67 Option 1 border change

Card 67 Option 2 Papyrus

Original Card 1

Card 1 Option 1 Border change

Card 1 Option 2 Papyrus background

Which of these styles, if any do you like? If you would like to see other backgrounds like stone tablets please use the comments to give examples. We can make the background much lighter too if you want the text to stand out even more,
The colour of the title and the border is of the action when that event can be played so you dont have to read the text to find this out and can quickly scan the event colour to see whether you have any events that can be played this action.
So we could make the background colour a much lighter shade of the colour representing the action (eg blue for Civilise, brown for manoeuvre, green for production and so on) or we can keep them all a light tan like the above or slate grey whatever you prefer (again pls use the comments below to tell me what you want to see).
Longer term as a possible expansion we could make bigger cards which would allow us to move the empire graphic from the text and put it at the top of the card, with a gradient into a solid background block (maybe in the background colour of the empire's first available age) on which the text will be crystal clear.
If you can tell me what you prefer before the end of our 7 Ages gamefound campaign I should be able to ensure its implemented before we go off to print (it will only take a week for me to apply the template my artists give me).

Comments
Hans Feldmann on
I’m probably an outlier, but I prefer the old unit graphics. It was much easier to tell the difference between the units. I prefer the horse and ship units in profile in the original edition, as opposed to front quarter view here. It was a little hard to see the horse archer’s horse at first. I might mistake it for a missile unit instead of a cavalry unit.
Also, maybe it’s nitpicking, but the horse artillery graphic has the cannon barrel pointing the wrong way for a limbered cannon.
ByronH on
Option 2 Papyrus on the Benin card is very clear and readable.
Also, on the Maruyans/Guptas card, Option 2(?): with a straight light tan papyrus back but include a letter code for the action in the corners inside a circle of the same colour as the heading and title of the action.
Concerning unit graphics, basic is better. We don’t need “action graphics” from comics or video games. I very much second the comment by Hans (Hans Feldmann on 1 Dec 05:38) above.
Harry Rowland on
Thanks for your comments, very interesting and much food for thought, both with the cards and the counters. I get the general gist is that simple and elegant that makes the text as clear as possible is the best way to go.
As to the counters, these are the kingdom units (see option 10 in the rules) and the player’s units are in lighter colours so most are black text onlight colour (only some of the darker second colours are inverse printed like the kingdom units. We can (and will where possible) print the counter images without the white shadow behind.
Finally the discussion about unit type clarity. All the units of the same type have the same value now with the darker veteran empires +1 primary value while the bi colour elite empires are +1 primary and secondary value. So you quickly become familiar with the different unit types but we will do what we canto ensure the differences between otherwise similar units. The ships, cavalry and planes are presumably pretty obvious (being the only units with a ship, plane or horsie in them) but we could have all missile units facing say left while all infantry face right so you can quickly tell between them if that helps.
Thanks for your help, much appreciated.
Thom Walla on
Dark text on light background the best for easy reading. Functional over pretty.
Christian on
I will repeat my counter comment from the campaign. I think all units should face the same way (against a common enemy) and facing right seems the most common.
Lou Wainwright on
The new (blue, brown, red) cards are a fun attempt at punching up the layout, but they are significantly inferior to the previous Option A in readability and magnify the less important title and number at the cost of the text. I think Option A (or B, I don’t see much difference) is by far the best version shown. The white on dark text for the number was successful at helping make it pop and, for me at least, compensated for its small size. I appreciate your efforts on these improvements, as these cards are going to be much better than the originals.
Kevin on
Blue A
Andrew Dodd on
Brown B is the only one tolerable – the other two new offerings are light text on dark background, which is nigh on unreadable for me. My vote remains for A) Plain Papyrus, no border.
Victoria on
Blue A
Soif on
Option A (plain papyrus, plain border) with letter code seems to me the easier way to always get the minimum requested information, but without a too « baroque » design, giving too many data (colors, etc.)
Jakub on
Option B
STEPHEN FARRELL on
Hi,
I do like the “both” option with reservation as I would appreciate the card number in it’s own light box please because these numbers are getting lost in the new edge colour.
Cheers.
Victoria on
Option 3 is the best. If not option 1, but never option 2, you go one way or the other but halfway is never the answer.
Mixo on
option A is best, the lighter the Papyrus the better and please no borders with metallic colours. So I vote for no borders or borders in basic plain colours with no shinny effects. To me even more important: Remove the borders from the letters
Thom Walla on
Plain Papyrus
Steven Pope on
A) Plain Papyrus, no border
Tony Kerstan on
Papyrus background (option 2)
Mark on
I prefer Option A for the Events. But my highest preference is for not delaying the printing process at all!
simon cutforth on
Option A seems clearer than B or C for events. Can’t imagine what option D would need to be to be better than A.
Hans Feldmann on
I can’t really see the event background in the originals, it’s kind of hard to tell what it’s supposed to be, so I’m definitely in favor of the papyrus background. I also like the idea of the action letter, so my preferred option would be 3, with option 4 a close second.
As for the unit graphics, I don’t have a problem with the originals at all. I personally feel like some of the new mock ups are too over the top. The first spearman, particularly, looks like it’s out of a video game and that archer—why would he twist all the way backward to fire? I’d prefer a more realistic look. The new chariot, for instance, looks period appropriate, like it might have come off a Greek tomb wall. Just my preference, but I’d rather the art favor realism over cartoonish, video game aesthetics.
David Bukata on
Option 3 all day long. Papyrus with the letter code showing when it can be played. Adding the letter code is a great idea and be implemented. The papyrus without all the coloring like the blue on other options is better. Papyrus is easier to read.
Mixo on
Thanks for giving us the chance to give our thoughts on the card design.
Please use papyrus as background – make it as readable as possible and please use icons instead of these metallic looking colours. To me card number 3 counting from the top looks best. Also, I would love so see the metallic frames around the boxes removed
Steve Fowler on
Code letter is a must. Will really help new players.
Foe the 2004 edition I made cards for each artifact, religion, leader type (draw the card(s) of your leader’s expertise) and governments explaining the effects of each on the card.
Any chance of cards for Artifacts, religions etc.?
Thanks for your efforts Harry (and crew).
Steve on
keep them in basic papyrus but with a code letter for the action the event can be played
Bernard on
The papyrus is way better with its plain background. For the upper part of the card, if you absolutely want an illustration, set all data on the left or right side of the box and the illustration on the other side. Otherwise the readability is terrible especially for the Egyptian card where Thoutankam head just prevent a good read… And i am reading this card on a big PC screen, ti should be much worse on a true game card… To gain place, you may lower the size of the font of the people (example “Pharaonic Egyptians” as on the contrary, it appears easily.
regards,
Bernard.
Lars Vogel on
No background would be the best. From the options you offer, obviously papyrus.
Andrew Dodd on
I agree that Papyrus is the best choice (of those 3). I would also strongly recommend black font; it may be my screen, but to me the fonts appear shades of grey or even brown. Lack of clarity is as important to the letters as it is to the sentences. Also, please avoid white on black (which I have not seen in 7 Ages, but just in case!).
On a related matter, may I suggest that the Card No be shifted to the bottom right corner. This would give you most of another line to enlarge the text into. Every iota of improvement is a big deal – especially as my memory is as bad as my eyesight, meaning that I have to repeatedly read my cards.
Michel on
Obviously, papyrus. All others are hard to read. And even papyrus can be hard to read. The beige background at the bottom could be lighter; the image of the lady as well. Any black font on grey, or worse images, is hard to read. If there are background images they should be really faint 🙂
Harry Rowland on
Starting to look pretty definitive. What about different light background colours (still with the same papyrus pattern, so immediately you can see which event you can play in this action? They would all be really light (I’d make this standard one even lighter than it is now so that there is no impediment to the text) and still have that moldy edge feel.
These changes are relatively easy and only take me about a week to do, so just tell me what you want and I can show you final samples before the end of the gamefound campaign.
Mark Buetow on
Papyrus background looks best to my eyes.
Thom Walla on
The 3rd option is much better because the text is on a solid plain background making it much easier to read. Several players in our group have a tough time reading text on a graphic style background.
Kevin Thatcher on
Papyrus is the clear winner IMO
Francois Bedard on
I would like the Papyrus background.
Thanks.