7 Ages CE Trade & Victory Expansion (advance order)
$40.50 $54.00

NOTE: This is for advance orders of 7 Ages: the Collector's Edition expansions. 7 Ages and its expansions are expected to be finished printing April 2026 and will then be shipped around the world. The advance order price of Aus$40.50 (25% off) will apply until the end of December 2025 or until they sell out, whichever comes first.
Warning: This expansion is not a complete game, it is an expansion to the 7 Ages Collector's Edition Classic game and requires it to play.
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Johan of Lubeck was splicing the jib of his handy little Cog on a misty Baltic dawn when out of the gloom came the most terrifying sight imaginable, a red flag with a white cross, satan’s cross on the ships of Danemark.
Roaring at his crew Johan hoisted the mainsail, tightened the sheets and set course for the nearest estuary. The Danish man o war was far faster than his tiny boat but if he could just get to shore, he might be able to scurry off with his precious cargo of amber and survive another day in the life of the Hanseatic League.
Trade & Victory - another expansion off the ranch. Again no new empires, again this is an expansion to explore new realms, in this case trade and victory. First off this comes with the final 11 civilisations, all known for their trading prowess from the Lydians and Aksum to the Hanseatic League and the Gulf States as well as the leaders for these trading empires.
The heart of the system though is secret glory, option 11. If you are tired of "let's gang up on the leader" then this is the option for you. Every time you get glory, you don't record it on the track, you place the glory tokens into your velvet secret glory bag. Sure you can tell how lumpy the bag is but are those 1s or 200s? There are events that pull the veil away but that is spotty and infrequent, particularly towards the end of the game when every glory counts.
Each empire also gets its own homeland marker to place when you start an empire. There is also a “Heimat” event that lets you move your homeland or have one even if you don't have a homeland glory category, all of a sudden yes you do.
There is also a new event, "Golden Age", which gives you all the benefits of an Artist, Builder, Philosopher and Scientist for the entire turn without hurting your leader numbers or where you can place them.
To round out the expansion you get several new artefacts including Irrigation, Great Shipyards, Environmental sustainability (and its attendant Climate Clock), Mars Landing and the piece de la resistance General AI.
In the original version, like many games you fall behind you can't win. We've fixed that. Although it’s not easy, even if you are last, if you get AI first, you win. This makes the end of the game very tense as you not only have to look at who's winning (particularly hard if playing secret victory) who's the most advanced, but also who is closest to completing the prerequisites for General AI and launch themselves onto the winner's podium. This end game twist makes the game tense and victory unsure to the very last card.
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7 Ages Trade & Victory (V) expansion consists of
11 3.5" x 2.5" (88.9 x 63.5mm) cards (cards 155~165),
7 coloured velvet secret glory pouches; and
200 x ½” (13mm) glory markers, leaders & artefacts, countersheet 12.


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