7 Ages CE Religions Expansion (advance order)
$25.50 $34.00

NOTE: This is for advance orders of 7 Ages: the Collector's Edition expansions. 7 Ages and its expansions are expected to be finished printing April 2026 and will then be shipped around the world. The advance order price of Aus$25.50 (25% off) will apply until the end of December 2025 or until they sell out, whichever comes first.
Warning: This expansion is not a complete game, it is an expansion to the 7 Ages Collector's Edition Classic game and requires it to play.
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“My dearly beloved flock” boomed the Preacher, slightly unsteady with the faintest trace of sour wine on his rapidly exhaling breath “God has complained to me constantly recently that you keep on letting him down and he’s now at his omnipotent wits end. Our everlasting beloved father understands that his plague of newts may have had some unfortunate blowback but he assures me that our enemies, sure to be cast into eternal hellfire, have far more newts to contend with than us.
“And yes” the Preacher continued earnestly “God understands that with the long drought you have no more sheep to sell or grain to grow but that is no reason to short him every Sunday. God may already have everything but surely you can spare more? The rector will now pass around the plate and I don’t think I need remind you that our eternal saviour is not only omnipotent but also omniscient”.
Religions Expansion - This is where we explore the world of religions. There are no empires in this expansion, instead this expansion dramatically adds to 7 Ages religious horizon.
First off we introduce a brand new religion (well not that new I suppose) Judaism. We also introduce a whole bunch of new religious artefacts, like each religion now has a defender of the faith, there are great temples, and each religion (not just Christianity and Islam) can start holy wars.
The centrepiece of the expansion is the temples playable in option 12, Deux Vult. You can build (for free) one temple per civilise (and one more if you have a religious leader) in any area without a temple. Unlike Classic 7 Ages, you don't get glory for being most religious based on how many areas you have, now it’s how valuable your church is.
Each temple you build consumes half that area's income but gets religious points equal to the income and whoever has the most valuable temples wins. It's a pretty standard gaming device, you don't want to spend too much of your income on your religion just one more than the next highest player with that religion.
Of course only being one higher makes it very tempting for them to choose civilise and build a temple in a 4 money area which increases them by 2 and they are top instead. And that boys and girls is how religious arms races start particularly as Deus Vult increases the overall glory of religions (everyone can dabble in all religions for glory, it's no longer just the glory interest of a few empires).
There are also 11 new religious empires included from the Sea People and Kingdom of Israel and Judah to Saudi Arabia and Iran along with the leaders required for these empires (at last it's David v Goliath).
Finally there is a new artefact, Forbidden city.
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7 Ages Religions (R) expansion consists of:
11 3.5" x 2.5" (88.9 x 63.5mm) cards (cards 144~154) and
200 x ½” (13mm) religious markers, artefact & leaders, countersheet 11.

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