7 Ages CE Ancients & Kingdoms Expansion (advance order)

$25.50 $34.00

NOTE: This is for advance orders of 7 Ages: the Collector's Edition expansions. 7 Ages and its expansions are expected to be finished printing April 2026 and will then be shipped around the world. The advance order price of Aus$25.50 (25% off) will apply until the end of December 2025 or until they sell out, whichever comes first.

Warning: This expansion is not a complete game, it is an expansion to the 7 Ages Collector's Edition Classic game and requires it to play.

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Enheduanna carefully re-arranges her priestly vestments, one must look one’s best for Nanna after all. She contemplates the old saw that there is no worse fate than to be born the son of a king and thanks Nanna daily that this hideous affliction does not accurse her.

But she still has so much to endure. Not only the spiritual but also the temporal which is far more irksome these days particularly as our lord and master has aged and every potentate in the land thinks they can chance their arm to become king of the world. 

As Father has got driftier, Enheduanna has had to deal with all his useless greedy advisers who haven’t the wit to carry out the essential actions required  to save our glorious empire. The most tiring aspect of keeping things going is to have to constantly marvel  “what a good idea” to them with her most charming smile after they have just repeated her idea as theirs, which is the only chance it will ever actually have of being carried out.

Oh, sighed Enhenduanna, heavy hangs the crown on the daughter of the king.

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Ancients & Kingdoms Expansion - introduces 11 new ancient empires from the Elamites and Beaker people to the Xiongnu and Scythian/Sarmatians.

It also introduces a new countersheet of kingdom and common units. Common units are Elephants, nukes and star wars that anyone can purchase provided the requirements are met.

The kingdom units are to fill the void when empires shuffle off the mortal coil.  Of course empires collapsing doesn't mean the people leave, just the oppressive tax gatherers (a reason the western Roman empire collapsed so quickly, the "Barbarians' weren't as greedy, didn't know where the gold was buried and didn't want to torture the children straight away to find out (got to start on the right footing after all)).

This means if you were using that empire as a buffer from your more nefarious neighbours then the kingdom units should still provide that buffer until you can re-orient your diplomatic posture. By the same token the first player after the end of empire doesn't get to fill the void before you or anyone else can react.

The expansion also provides Cadence markers for option 9. This allows the player whose go it is (the first player) to place 3 cadence markers one on each cadence box,

Whoever picks the same action as the cadence action marker on the "-1 Progress box” will not advance this Free Progress step (indeed may go backwards), if on the "-1 if trade <0" then empires with a trade less than 0 will also be -1. On the other hand those empires with trade >1 that do the same action as the Cadence marker on the +1 if progress >+1" will progress an extra space in the Free progress step of the End of Turn.

This adds an entire new level of decision making to the game. "What is the first player likely to do this turn? Whatever it is they will not place the cadence markers to slow those actions. I want to do the same actions, if only I can figure out what they might be.

The expansion also introduces a new artefact type, Great Universities with 4 brand new universities and the leaders for the 11 new empires.

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Contents

7 Ages Ancients & Kingdoms (A) expansion consists of:

 

11 cards (cards 111~121) and

 

112 x 5/8” Kingdom & Common units & 20 x 1/2” leaders and markers, countersheet  8.